![]() ![]() If there's not an iPad/Pencil app for doing such a thing, it seems like a huge gap in the market to provide indie developers with such an app for a reasonable price. Also, what do other people use to paint their textures? Do they just paint the 2D unwrapped versions, or maybe they use apps like Cheetah 3D, Blender, etc? I have Cheetah 3D on Mac, which allows me to paint textures straight onto the 3D models, or I can use Cheetah 3D to create a texture image based on the 3D. I'd then like to save that texture image to drag into XCode and use in SceneKit.Ĭan anybody please point me in the direction of any such iPad apps? Searching has failed me. What I'm hoping for is an iPad app that I can use with my Apple Pencil to draw directly onto a 3D model (presumbly in dae format) so that it affects the texture image mapped to that 3D object. Animation Character rigging is part of the seamless animation system of Cheetah3D where just about every property of an object can be animated. For example, painting along seams is a problem because you have to match both sides of the seam. For a simple ball if you use Automatic Seams, you get the same uv Islands as you do from cubic mapping, but separated. With a powerful UV editor combined with a node based materials system you can paint and texture every model you make. Cheetah3D is a powerful and easy to learn 3D modeling, rendering and animation application which was developed from the ground up for Mac OS X. But painting using my MacBook Trackpad isn't very natural (and therefore not easy), and the textures exported by Cheetah 3D aren't always unwrapped in a way that makes it easy to then paint. I have Cheetah 3D on Mac, which allows me to paint textures straight onto the 3D models, or I can use Cheetah 3D to create a texture image based on the 3D model unwrapped. I'm working on my first SceneKit (3D) game and I can't figure out an easy way to paint 3D textures for my game, to be used as diffuse and normal images etc. ![]()
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